//==============================================================================
// tower_beta_anim.txt
//==============================================================================



//==============================================================================
define forgeA
{
   set hotspot
   {
      version
      {
         Visual Building E Tower
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
      }
   }  
}


//==============================================================================
define Oil
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Oil 
      }
   }  
}

//==============================================================================
define Dust
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Building DustA
      }
   }  
}

//==============================================================================
define Tower
{
   set hotspot
   {
      version
      {
         Visual Building E Tower Age2
				connect RIGHTTHIGH Oil hotspot
				connect RIGHTHAND Oil hotspot
				connect leftTHIGH Oil hotspot
				connect leftHAND Oil hotspot
      }
   }  
}

//==============================================================================
anim None
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Building E Tower
			}
		}
	}	
}

//==============================================================================
anim RangedAttack
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Building E Tower
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.00 false Arrow checkVisible 
//-- end auto generated section
			}
		}
	}	
}

//==============================================================================
anim Attack
{
	SetSelector none 
	{
		set hotspot
		{
			version
			{
				Visual Building E Tower
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                     tag Attack 0.40 true   
                     tag GenericSound 0.40 true   
                     tag SpecificSoundSet 0.00 false Arrow checkVisible 
//-- end auto generated section
				connect Hotspot Tower hotspot
			}
		}
	}	
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
            			Visual Building E Tower
				Connect FACE Glow hotspot
				Connect FACE Glowx hotspot
				Connect FACE Glow2 hotspot
				Connect hotspot Ravens hotspot
				Connect FOREHEAD Ravens hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building E Lighthouse Construction
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      ConstructionLogic 0 33 66
      set hotspot
      {
         version
         {
               			Visual GenericDestruction
               			connect FOREHEAD forgeA hotspot
				connect Smoke1 Dust hotspot
				connect Smoke2 Dust hotspot
				connect Smoke3 Dust hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 A
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building Construction3x3 B
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Building E Lighthouse Construction
				connect ATTACHPOINT empower hotspot
				connect attachpoint E_Long_Brick hotspot
				connect face E_Long_Brick hotspot
				connect chin E_Medium_Brick hotspot
				connect leftfoot E_Medium_Brick hotspot
				connect lefthand E_Small_Brick hotspot
				connect leftleg E_Small_Brick hotspot
         }
      }
   }
}
